ffxiv what to do with full spiritbond gear

Your inventory is full. Your armoury chest is total. Your saddlebag is full. Your retainers' inventory is full. Your glamour chest is full. Yous've hit rock bottom. How did you lot get here? You never knew you lot were a hoarder until you lot establish yourself staring at your inventory, trying to decide what to throw away while everyone else is waiting for you to whorl on the boodle that just dropped. Well, throw out those hi-potions and imp wings so you tin can become out of there, and so get prepare to purge.

Inventory Best Practices

If yous really don't have any inventory space to maneuver, skip down below where I go over how to deal with dissimilar categories of items. But correct here I'm going to talk about some skilful practices to save yourself from getting to that point.

First, I STRONGLY recommend going to Character Configuration -> Detail Settings, and unticking the box that says "Store all newly obtained items in the Armoury Chest". This gives you and so much more control over your Arsenal Chest, and information technology won't passively make full with garbage which you take to painstakingly deal with subsequently.

This does hateful you'll accept to get used to frequently taking stock of what new gear you've acquired. Luckily, information technology's actually pretty easy to quickly assess equipment every bit I cover in the 'Gear' section afterward. 1 thing I'll mention now though is to become into the addiction of removing gear from your armory chest when yous get an upgrade. Once yous update your gearset only move the quondam detail into your inventory correct away and y'all'll be much less likely to forget about it.

Yous should also have a quick look at the Inventory Interface options in the same menu. 'Normal' shows a quarter of your inventory at a fourth dimension (35 spaces), 'Expanded' shows half (70) in each tab, and 'Open All' as you might wait shows all tabs of your inventory at one time (but key items and shards are always divide). Try them out and meet which i you lot adopt.

Next, decide on a purpose for your saddlebag, and any retainers you lot have. You tin can e'er use the /isearch command, or right click 'Search for Item' to locate something (or more of that something) but it'south efficient to take everything related to, say, gardening, all in one place. Or all your dyes. Or your materia, or your upgrade items. That's what I personally use my saddlebag for, but just decide what works for you lot.

The bespeak is, keep similar things together so you don't double up your inventory usage (one exception being valuable treasure maps), and then you tin can remember more easily where to discover something! Much like your hotbars and keybinds, this is going to exist a personal arrangement, customized to how you bask playing the game, just I'll give some tips for certain categories of items in the sections below.

Finally, it sounds counter-intuitive, merely in some cases you should resist the urge to automatically use the sort function on your inventory! If you've been in a dungeon, or you've been gathering, or your retainers take brought things back from ventures, all of that will be easily visible at the dorsum of your inventory. I ever find that it's when I automatically striking sort and disperse those things throughout my inventory that I forget about them and they sit there for too long. If you lot've just done a depression level dungeon, throw out the garbage like wolf fangs and acidic secretions before you hit the sort push!

Of form, after you drop things off with your retainer, turn in a bunch of gear for seals, or employ up a bunch of crafting materials, it's a skillful thought to sort your inventory and so yous fill in those empty spaces.

My Inventory is Total! What practice I practise?

Ok, I'll assume you're in dire straits, and desire to get rid of stuff but don't know which items are garbage and which ones accept value in keeping. Sort your inventory with the correct click 'Sort' menu selection, and piece of work section past section. In each category of items, I'll detail what y'all can safely toss, what few items yous should keep in your inventory, and what can be moved to other means of storage.

Gear

This should put all gear at the front, ordered by task and item level. Going through equipment in that location are a number of things to cheque for. This checklist can also be used to sort your armoury breast. I utilize the following acronym to remember the list: BAG MESS (Best, Armoire, Glamour, Materia, Expert delivery, Synthesis, Sell). Get in this guild, and practice the whole department at once. This volition prevent you from running back and forth to the inn or your GC for example, or accidentally selling something you could have converted into materia or gotten seals for. Annotation that for Materia, Skilful delivery, and Synthesis, this is just my priority order, merely you may desire to check synthesis before practiced commitment for instance, depending on your own priorities (do you lot desire materia, seals, or crafting materials/desynthesis exp).

Best – Is this item the best staff/sword/chestpiece/whatsoever that you own for its job? If so, put it in your armoury breast and remove whatsoever others (except perchance in-progress relic items). There are a couple of means to compare items, but note that this doesn't work for your retainers' gear, so yous'll just have to cheque those manually:

1. Open your armoury breast and right click 'Sort' the corresponding section, then await for your best piece of gear of the relevant type and visually compare the ilvl or stats.

ii. Modify to the appropriate job and either hover over the item (you'll see green numbers in brackets if it'due south better than what y'all're wearing, this is a quick ilvl cheque) or right click and select 'Item Comparing' which will show them side by side (more in depth for checking stats).

Armoire – Check if you can put the gear in your armoire, and if so, throw it in there. The third icon at the superlative right of the item tooltip will be lit upwardly if it can exist placed there. The armoire doesn't count confronting any storage limits.

Glamour – Next check if y'all like the glamour. Simply correct click 'Try On' and examine your graphic symbol model. Put all desired gear in your glamour chest at an inn or your one thousand company squadron chambers (afterwards removing whatsoever materia and repairing it to a condition of 100%).

Materia – Next bank check if it is fully spiritbonded. If the bar is white (or information technology says spiritbond 100%), you can correct click 'Convert' (after removing materia) to convert the detail into a slice of materia. Non all gear can be converted, and the item volition say if it's convertible almost the lesser of the tooltip.

Expert delivery – Side by side check if y'all can go GC seals for it. If the particular icon is pinkish, green or blue, information technology may be eligible for an expert delivery turn in. Have it to your GC and get some seals.

Synthesis – Next cheque if you lot are able to desynthesize information technology. Check the listed crafter and desynth skill required towards the lesser of the tooltip, or just right click 'Desynthesis' and come across if yous can practise it.

Sell – Finally, cheque if you lot can sell the gear. Check for 'Shop Selling Price', 'Sells for'/'Unsellable', and 'Market place Prohibited', which all appear at the bottom of the tooltip. If information technology has a shop selling cost, yous can rebuy information technology, so information technology'due south not a large deal if you decide later on y'all want it, you tin can always obtain it over again, and gil is very easy to come by. If information technology is market place prohibited you can't sell it to players, so just autosell it. If it has no autosell price, just correct click 'discard' the gear.

Medicine

In that location are several useful medicines in this game for raiders, crafters, and gatherers. At that place are also a lot of useless medicines that are probably wasting a space in your inventory. For raiders, wait for consumables that increase your principal stat. At our electric current tier in Shadowbringers (the first raids are not out yet) the consumables you lot'll exist using aren't out all the same, just they'll following a similar naming convention to last tier's, e.g. 'Grade 3 Infusion of Strength'. Get whichever medicine gives you your task'south main stat (though you may want strength instead of vitality for tanks, depending on your preference).

If you play a healer, some more than optional items would be a high level 'Super- Ether' for when you run into MP emergencies, or 'Eye Drops' if you get silenced. Crafters do good from items such as 'Cunning Craftsman's Tea' for the bonus stats, while gatherers should always conduct some type of 'Cordial' to restore their GP while gathering.

Some other general medicine that y'all should cheque, go on, or utilise include 'Immovability Draught', 'Fantasia', 'Spiritbond Potion', 'Potion of Harmony', and 'Tinker's Calm'.

Meal

Meals give yous a three% exp buff for 30 minutes (base elapsing) and most meals likewise requite you lot bonuses to your stats. Since you sometimes become meals as rewards from quests, it's possible you have more than y'all need in your inventory. I propose atmaximum 6, and almost players do not demand six. These meals would include: experience only (literally whatsoever food, preferably cheap like raisins, boiled egg, etc.), crafting, gathering, and so a very generous three more than slots in case you raid with three very different classes.

If you don't do endgame raiding, crafting, or gathering, you lot'll exist fine with just raisins (or nil if you are no longer levelling jobs), but you still may consider purchasing the combat food for your preferred job for whatever loftier level content.

Crafting Materials (Ingredient, Rock, Metal, Lumber, Cloth, Leather, Bone, Reagent)

This is the largest and most complicated category, so there are a few general rules to go by. If it has a shop selling price, get rid of it (y'all can always purchase it from an NPC if you need it). If it's an item gathered past miner, botanist or fisher, or dropped by a mob, and information technology's depression level – say, level lx or below – get rid of it (it will be almost probable be piece of cake to obtain over again, either from the marketboard or past gathering it yourself). If it's a higher level gathered detail or mob drop and you lot craft, then either craft the intermediate material information technology's used for (carpenter's lumber, alchemist'southward mucilage, leatherworker's leather, etc.), or sell information technology on the marketboard.

Some items like Effervescent Water, Argent Ore, or Stiperstone are used in many higher level crafts but must exist gathered or bought from the marketboard. If you lot craft, yous'll get a sense of which items are similar this, and tin concord onto those on a retainer if that's more than user-friendly than gathering it whenever you lot need information technology.

If information technology's an intermediate material (e.g. ingots or leather) and you exercise NOT craft, sell it immediately. If you do craft, then you lot may want to concord onto information technology, only in your servant'southward inventory, not yours. Also, don't keep both NQ and HQ versions of these. If you have high level crafters, you should be able to consolidate them into NQ (correct click 'Lower Quality' on the HQ and so stack them) as long as they are not endgame materials.

If you have low level crafters, information technology's a flake trickier. If you lot have to put much attempt into crafting HQ items, consider only keeping HQ materials, and selling NQ. If you need to make a lot of an item (such every bit for levequests) then you lot should only have NQ and HQ versions of a couple items at a time, and burn down through them all in a designated crafting session. The biggest pitfall with crafting items cluttering your inventory, is when they live there permanently.

Materials in your inventory should ideally only be temporary, until y'all go to a servant, or sit downward to craft. I'k currently levelling my crafters through Shadowbringers, and so my inventory contains many Shadowbringers crafting materials, and anything from lower level content is on my retainers.

What tend to exist the accented hardest materials to decide what to do with are the materials y'all get equally loot. Drops from things similar Primals and Treasure Maps, and all those annoying Garlean Fibers. These are the types of items where if yous really don't want to miss out, you're going to have to cheque what these are for, using a site like Gamer Escape. I recommend just list them on the marketboard anyway, since if you can exercise that, yous can buy information technology later. For the well-nigh part, crafts using these items don't fifty-fifty count for your crafting log, and then don't worry nearly 'checking information technology off the list'.

Dye

In my opinion this is a swell category of items to keep in your saddlebag. Brand sure yous check if information technology has a shop selling toll, and dump information technology if and so (unless y'all're the type of histrion who has to re-glam their gear the very second they update information technology in the field). Yous tin re-buy many dyes at the main cities and from brute tribe vendors, and of course from the marketboard.

Consider also keeping pigments in your saddlebag, since you lot can craft many dyes from those as needed. The dyes with a green groundwork are more than rare. You may have some that were brought back by your retainers on their ventures, and these can sell for quite a scrap on the marketboard.

Materia

Personally I go along my useful materia in my saddlebag, since other materia gets dropped in my inventory and I don't desire to have to sort through them all the time, but I also don't want to run to a summoning bell whenever I want to update my gear. Class VIII is the current highest materia, while Grade VII is useful for overmelding, and Class VI has a 100% retrieval chance, which is useful while levelling. If you practice not overmeld your gear, sell the VIIs. Obviously, sell any stats which are non useful for the jobs you play. For example, If yous're a Cherry-red Mage who also levels gatherers but not crafters, just sell or transmute any yellows (tenacity/piety for tanks/healers) and dark blues (for crafters).

Catalyst (Dark Matter, Glamour Dispellers/Prisms)

These items are useful to nigh players. Dark matter is used for repairing your own gear (lasts longer and you can exercise information technology anywhere), while Glamour dispellers and prisms are used for changing the appearance of your gear. For ease of employ I recommend keeping all these in your inventory.

Miscellany (Coffers, Tokens, Gil, Delineations, Maps, Chocobo items, Buff items)

Here are my tips for this category. Utilize your coffers equally soon every bit you lot can, then decide what to do with the gear according to the gear section above. The only time yous may want to hold onto them is if you will be levelling a job in the time to come and y'all desire the HQ gear when you become to that level.

For Tokens, get rid of them unless you are actively trying to go a piece of gear or mountain or something. Mount tokens need 99, so concord onto those ones until you get information technology. I keep one stack of allagan pieces to speedily trade in at the Doman Enclave every week, but other than that you can sell them.

Delineations are fine to go on in your inventory, or your saddlebag if you lot tin recollect to take them out before you starting time crafting. Maps don't take up too much infinite since y'all tin only hold one of each at a fourth dimension, and at that place are simply a few useful ones to bother with. You can hold one in your primal items past using information technology, and and then you can selection up some other of the same type, and your saddlebag likewise lets you hold duplicates.

Chocobo items are fine to keep in your inventory then you can summon information technology and feed information technology certain items. Buff items are those that do things like reduce teleport fees, or increment MGP earned for a duration. Make certain yous actually use these or else they're a waste of space! Put them on a shared hotbar if you need to then yous'll run into them and utilise them up.

Seasonal Miscellany (Firecrackers)

There are a LOT of fireworks type items, so enquire yourself when the last fourth dimension is you used one. If you really similar how they wait, apply them! They expect way better in front end of your graphic symbol than in that inventory slot. Unless this is something you admittedly dear and use frequently, information technology'south probably best just to choice a modest number of favourites and go rid of the balance. I realized I was holding half dozen but only utilise 2 (and rarely).

Other (Upgrade items, Buff items, Eureka Crystals, Tokens)

Engineering, Survival, and Squadron Manuals tin can exist very useful, but once more, make sure you lot really use them! Aforementioned with GC Aetheryte Tickets. These are all untradeable so they but have value for you.

Upgrade items (carboncoat, gobdip, scaevan twine, etc.) are cheap to rebuy with poetics and so yous can either discard them or spend them as soon equally yous can to take hold of some (l/60/lxx) gear for a chore you'll level in the future, or browse the tomestone vendors and see if at that place's any gear you lot like so you can become the dyeable versions.

Eureka Crystals can be tucked abroad in your saddlebag or given to a retainer.

Gardening (Soil, Seeds)

Do non hold onto any of this stuff unless you are serious nigh gardening. It takes an immense corporeality of planning and commitment. Ameliorate to just sell it on the marketboard. If you do garden, you probably want this in your saddlebag or retainer instead. Information technology will lower the chance of yous accidentally using the wrong soil or seed while planting.

Demimateria

Clear demimateria is autosell fodder, the rest are all crafting materials, so they may sell well on the marketboard. If you're a crafter but not at a high level yet, consider holding onto Mastercraft, Kingcraft, and Fieldcraft (Iii) Demimateria for later.

Triple Triad Cards

Very elementary category here. Use (or attempt to employ) each carte du jour, then turn in whatsoever left at the Gilded Saucer for MGP. No other reason to keep them in your inventory.

Orchestrion Rolls

If yous don't care about these, treat it the same as Triple Triad Cards. Endeavour to use them, if you lot already have it, then sell it. Faded copies you'll virtually probable autosell. If y'all DO care well-nigh these, y'all should still probably get rid of nigh faded copies, and rebuy them when you have the relevant materials to craft the full versions and brand a paring in your Orchestrion Log all at once.

Angling Tackle

Baits and tackles tin can actually eat upward inventory space, which is especially annoying since when you fish you might need a little extra temporary space for the fish you reel in. If you lot are one of the few people that loves fishing, you could try keeping important tackles (the re-usable ones) in your saddlebag, and rapidly picking up an appropriate amount of bait earlier you caput out to the line-fishing hole, and so dumping it afterward.

Summary

I hope this piffling guide has helped quell whatever fears you lot had about throwing items away, and nudged you a lilliputian further away from the downwardly spiral of hoarder life in FFXIV.  The big focus hither has been on separating the items you lot need and utilize from the items that you're 'saving for later' just really do not need in the foreseeable futurity. Honestly, much like real life, the fundamental is to be diligent nigh cleaning it out every once in a while. That way you won't have such a handbag mess!

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Source: https://latetothepartyfinder.com/how-to-manage-your-ffxiv-inventory/

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